Monday, May 27, 2024

Dice, Decks, and Boards: Dungeon Drop

A Mom's Quest to Teach: Dice, Decks, and Boards: Dungeon Drop; image of door on stone brick

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Adventurers! Are you ready to explore an ever-changing dungeon? Then you'll love the game Dungeon Drop from designer Scott R. Smith and Artist Marília Nascimento. This game allows you to create the dungeon as you go using small cubes of varying sizes which serve as pillars to form rooms, the monsters guarding the rooms and treasure, as well as treasure of various value. 


What Is the Game Dungeon Drop? 

The game itself is self-contained in a small box, but the playing field will encompass your entire table as you drop the dungeon. One to four players will enjoy three rounds of dropping the dungeon and looting the dungeon over the course of about twenty minutes.

"Venture into an ever-shifting labyrinth teeming with untold treasure. Colorful cubes represent gold, gems, goblins, and more. Raid the rooms that best suit your hero's quest, but stay alert – the dungeon changes with every drop. Grab the most loot and become the Dungeon Drop Master!" (from the box) 

During Dungeon Drop, you assume the role of a brave hero who takes turns with the other players to explore the dungeon. You select your hero by choosing one random Race card and one random Class card. Race cards include humans, Boblins, high elves, dwarves, and others. Classes available include mage, cleric, bard, beastmaster, and more. These cards give you different choices of actions you can make, as well as your initiative score.

One player sets up the game by dropping all of the small cubes (plus the large dragon cube) on the table from about 6 to 12 inches in height. Be careful you don't lose any cubes! This is the dungeon where players will add additional cubes on their turn and then create rooms to loot.


A Mom's Quest to Teach: Dice, Decks, and Boards: Dungeon Drop; game box

What Do You Get? 

Dungeon Drop includes everything you need to play the game. The box contains the following: 

  • Four player aids
  • Four turn order markers 
  • One score tracker
  • Four Meeples
  • Four solo tokens
  • Four teamwork tokens
  • 87 cubes
  • Six custom dice 
  • Fifteen Race cards
  • Fifteen Class cards
  • Ten quest cards
A Mom's Quest to Teach; Hawkin card from Dungeon Drop Game


How Do You Play Dungeon Drop? 


After the dungeon is set up, initiative (that is, which player goes first) is first determined based on the initiative number on the Race card. In the next round, it will be determined based on the weight carried (how many cubes you have collected during the previous rounds).

During a player's turn, there are three things to do:
  1. Explore: Draw cubes from the box without looking at them and drop them into the Dungeon.
  2. Act: Use either their Race or Class ability. 
  3. Loot: Form a room using the gray, shiny cubes as pillars and collect the cubes. 
The quest card selected helps players determine which cubes they want to try and collect. If they have a quest card where the clear cubes are worth more for scoring, they might want to focus on only collecting those particular cubes. Or perhaps they want to have the fewest number of cubes because they receive extra points for having the lightest weight. 

Players play three rounds and then everyone counts up their score based on their quest card and the scoring information in the ruler booklet. The player with the most points wins. 

A Mom's Quest to Teach logo; square cubes for Dungeon Drop game


What Do We Think? 


This is an easy game to set up (as long as you don't lose any cubes off the table) and clean up. As long as you have a large, flat surface, you can play this game almost anywhere. The box itself is rather small, which means it can fit in between your larger game boxes and tuck neatly in a bag to take with you. 

We haven't played the Heroic "Teamwork" Game Mode or Solo Spelunker versions yet, so I can only speak to the basic game. In general, I think this is an enjoyable game. There is competition, but it is not "in your face" and the points can fluctuate depending on which new cubes are adding to the dungeon or if any of the pillars are moved.

Our daughter who does not enjoy competitive games played this one rather readily without any tears. She and I played as a team (there were five of us at the table), and even though we went last, she was very patient. Each players' turn can take a while as they try to line up the pillars to create rooms in the form of triangles. Everyone definitely wants to see if they can collect the cubes most important to their quest. Sometimes, players get to flick cubes around the table in attempts to better their loot scoring!

Overall, I think this is a very fun game and I would recommend it. Is it educational? Well, any game helps you work on compassion, teamwork, and good sportsmanship. This one definitely helps you think about triangles as that is how you form rooms with the pillars. There is also some arithmetic involved on a few of the quest cards due to varying gem cube bonuses and values. Beyond that...I think it is just a fun game to bring families and friends together.

A Mom's Quest to Teach logo; Collector's Curiosity card

Interested in More Game Reviews? 


We play a lot of games in our family. Some are ones that I have reviewed in the past for Timberdoodle such as Penguins Huddle Up™ or for HomeschoolingFinds.com such as Math Sprint while others are ones we have picked up over the years. Here are a few favorites:

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